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Bug #16468

closed

Computation of ComplianceLevel generates too many objects

Added by Nicolas CHARLES over 4 years ago. Updated about 4 years ago.

Status:
Released
Priority:
N/A
Category:
Performance and scalability
Target version:
Severity:
UX impact:
User visibility:
Effort required:
Priority:
0
Name check:
Reviewed
Fix check:
Checked
Regression:

Description

The computation of ComplianceLevel is realy inefficient, as it goes on creating many object.

original code was in https://github.com/Normation/rudder/pull/2648/files and is extracted for readability

Test perfs with original method shows:
Computes take ~2000µs first, then ~450µs after 100 iteration, total test is 97038 µs

New compute is ~1000µs for first iteration, ~300µs after 100 iteration, total test is 38208 µs

Old sum is 85µs -> 8µs, total cost 3083µs
New sum is 74µs -> 3µs, total cost 2069µs

JIT does wonder, but still it cannot eradicate all overhead


Related issues 2 (0 open2 closed)

Related to Rudder - Bug #15675: Leak in Cache of Node Compliance and NodeInfo and perfs improvementReleasedNicolas CHARLESActions
Related to Rudder - Bug #16496: StatusReportTest leads to inconsistant resultsReleasedVincent MEMBRÉActions
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